
New server: [CMC] Trial/RPG
Hi guys! Been a while.

About two months ago I regained interest in TM, and started playing again. Just like before I semi-retired in 2012, I'm playing mostly RPG and trial maps now.
For the past couple of weeks Aru and I have been playing together on my server, and since two weeks Mix has joined us. I'm now hosting my server permanently, so if you're interested in trying out some RPG and trial maps, feel free to visit the server:
[CMC] Trial/RPG.
If you've never played these type of maps before, they can be a bit intimidating, and you might need a bit of guidance. You have most chance of finding us online on weekday evenings, and mostly on Thursday, probably.
If you don't know what RPG and trial maps are, here's a short introduction.
RPG maps are story maps, usually quite long (at least 5 minutes for a perfect run, often much longer). The maps are usually not focused on racing, but more on pathfinding and balancing, and most maps have a mod to fit the story of the track. The first RPG tracks were mostly temples/pyramids, huge structures from which you had to find a way out. RPG tracks are tricky because of their length and the pathfinding, but they're not necessarily hard to drive if you know the way. A nice example of one of the first RPG's ever made is Kryw's
Sobékite.
Trial maps on the other hand usually have less of a story, and are also not necessarily modded. These tracks often have less checkpoints as well, and a perfect run is thus often shorter. However, here the focus is much more on the difficulty of reaching the next checkpoint. These tracks are much harder to finish than most RPG maps, and their difficulty ranges from tricky to (nearly) impossible. They can be well compared to platform maps. A nice example of a quite flowy and easy trial is r3v0's
Trial / a modern myth, or maybe my own
Virtual Insanity.
Another great classic map is Igntul's
O'clock which mixes elements from both RPG and trial maps.
