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 Shootmania 
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Not 4giving

Posts: 1017
Post Re: Shootmania
People with sick aim would be successful at rushing...

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We need to pray more InstaGib. (c) Zell

2013-02-09 Sat 15:35:52
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Posts: 4959
Post Re: Shootmania
Maybe it should be 10 armours for the attacker then. Every defender with railgun = 2 extra armours, or something... :P

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2013-02-09 Sat 15:45:02
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Not 4giving

Posts: 1017
Post Re: Shootmania
But you only have wallhack on those who pack railgun.

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We need to pray more InstaGib. (c) Zell

2013-02-09 Sat 15:53:49
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Posts: 3712
Post Re: Shootmania
defense with railgun... i'm slightly uncertain about that. :|

2013-02-09 Sat 16:52:52
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Post Re: Shootmania
Wel.. That's bound to be interesting.. :)

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imad

2013-02-09 Sat 16:58:51
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Not 4giving

Posts: 1017
Post Re: Shootmania
I wonder what sort of music they are going to add. But I bet I'll continue playing with UT/Quake soundtracks... :D

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We need to pray more InstaGib. (c) Zell

2013-02-09 Sat 17:39:09
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Post Re: Shootmania
Update is live! :ogog:

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2013-02-09 Sat 20:05:16
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Not 4giving

Posts: 1017
Post Re: Shootmania
Haha, Zell. With nucleus I can do pole 1v1 quite successfully. :mrgreen:

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We need to pray more InstaGib. (c) Zell

2013-02-09 Sat 21:02:06
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Posts: 4959
Post Re: Shootmania
haha. With that you're ready to be called pro :D

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2013-02-09 Sat 21:18:56
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Posts: 113
Post Re: Shootmania
Tried the b3 out just now :) Nuc was so op on fortress. Just camp at pole and wait, and with the halvation of reloadtime on hit it was too easy :P

Airforce could be really effective with 3 nucs :)

2013-02-10 Sun 01:07:54
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Not 4giving

Posts: 1017
Post Re: Shootmania
Three rails make for an effective rush. Or two rails plus one nuke. Distraction and team work can make rush successful against pros, I reckon.

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We need to pray more InstaGib. (c) Zell

2013-02-10 Sun 08:58:13
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le wild
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Posts: 2832
Post Re: Shootmania
so it makes attacking almost useless.

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:dancer:

2013-02-10 Sun 10:12:22
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No Eror

Posts: 292
Post Re: Shootmania
Three rails make for an effective rush? You can just stand behind the wall(or hide or go to tunnel) and wait until you "logos" come. Then one by one you killing enemy with prefire.

For me successful tactic now (without rush) 2 guys with rockets and 1 nuke(rail)
Guy with nuke always close to pole or close to defender with rockets. Rockets&nuke(rail) combo - way to success.

To each map I think will have to choose weapons to succeed.

2013-02-10 Sun 10:27:35
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Not 4giving

Posts: 1017
Post Re: Shootmania
Open beta is live!

http://www.maniaplanet.com/download

All you trackmaniacs who haven't tried SM yet, here's your chance.

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We need to pray more InstaGib. (c) Zell

2013-02-12 Tue 18:21:51
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Posts: 3712
Post Re: Shootmania
shootmania is officially released now!

:ogog:

2013-04-10 Wed 10:56:55
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Hard Pony

Posts: 4959
Post Re: Shootmania
New update (in dialup speeds)... Lets see what this release has brought us :D

:ogog:

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2013-04-10 Wed 11:18:58
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Not 4giving

Posts: 1017
Post Re: Shootmania
Zell wrote:
New update (in dialup speeds)

Indeed, I'm already downloading those sodding 300 MB for over 2 hours. .|.

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We need to pray more InstaGib. (c) Zell

2013-04-10 Wed 11:31:01
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Not 4giving

Posts: 1017
Post Re: Shootmania
Combo mode is so much fun! I just wish lobbies worked better. ^^

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We need to pray more InstaGib. (c) Zell

2013-04-10 Wed 20:16:48
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Posts: 4959
Post Re: Shootmania
I see this mode taking over elite tbh... We should keep an eye out, and maybe switch out the German Elite server for a Combo server in the near future.

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2013-04-11 Thu 05:17:48
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Posts: 3712
Post Re: Shootmania
you really think so? played it for a bit but thought elite was a lot more fun.

2013-04-11 Thu 06:59:08
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