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 New CMC track: Now with voting! 
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Posts: 473
Post Re: New CMC track: Now with voting!
ive sent my part, too.
:ogog:

2010-01-27 Wed 16:08:09
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Driving God

Posts: 1423
Post Re: New CMC track: Now with voting!
One spot left for building a part 3, gogo!

2010-01-28 Thu 00:38:11
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Driving God

Posts: 1423
Post Re: New CMC track: Now with voting!
All parts are in! Too bad I won't start the vote until one last builder signs up for part 3, gogo :D

2010-01-29 Fri 21:34:34
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Rally Hero

Posts: 226
Post Re: New CMC track: Now with voting!
Im in!

Timmeyh-timmeyh!

2010-01-29 Fri 21:40:39
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Driving God

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Post Re: New CMC track: Now with voting!
Part 3 Builders
Here's whose parts you can look forward to next time. Yes, Looz did make a desert track before, but I don't know about Per :D

3.1: Simply
3.2: Loozerr
3.3: Zell
3.4: Per

Part 2 Vote
But for now, check these out and vote!

2.1 by Figos: http://tmcmc.com/files/mapcompetition/c ... llenge.Gbx
2.2 by Wurzel: http://tmcmc.com/files/mapcompetition/c ... llenge.Gbx
2.3 by Hubsi: http://tmcmc.com/files/mapcompetition/c ... llenge.Gbx
2.4 by infinite: http://tmcmc.com/files/mapcompetition/c ... llenge.Gbx

To vote, just open the track files one by one and drive them, they are validated. Then post all about your favourite one and why the other parts suck. Don't forget about the bonuses and modifiers! Maybe we'll get the first negative vote now? In general, the more effort and creativity goes into your voting, the more it'll count. It's not forbidden to discuss the parts either, that might help your vote too.

If you're one of the builders, feel free to join in with the discussion and voting, but votes on your own track won't be counted :P

Have fun!

2010-01-29 Fri 21:56:13
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Graphician
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Posts: 623
Post Re: New CMC track: Now with voting!
Zooz wrote:
Yes, Looz did make a desert track before...
...which was awful.

Actually, I've made quite a few desert tracks but none of them really works!:D

2010-01-29 Fri 22:59:13
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Driving God

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Post Re: New CMC track: Now with voting!
Whoops, some of the links were wrong before, but they are fixed now.

2010-01-29 Fri 23:07:11
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Rally Hero

Posts: 226
Post Re: New CMC track: Now with voting!
2 > 3 = 4 > 1

2.1 Fast and smooth with long straight parts. Not the same style as the rest of the map. This is a part which I'm sure Mazzy would love, and it reminds me of a part which could be in a common desert league map.
2.2 I like the way it continues Zooz' part, feels very good. The last S-turn is though an easy non-concentrate (Im not a superfan of it), but there will be close to maximum acceptable time between the CP before the S-turn and the next one, if the next one i placed where the finish line is now.
2.3 It's an okey speedy zigzag until your CP, but I think you should stop the speed there and set in some more compact stuff. Maps starting with a technical part, then a technical speed part, then a even faster speed part is super normal. I think the map is cooler and more original if we can keep tech-parts also further in the map.
2.4 Turns Ive seen before many times, the end is also a bit annoying, because you cant see the turn after the hill before it is too late. Of course, you learn the trick with time, but...

2010-01-30 Sat 00:54:08
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Hard Pony
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Posts: 1946
Post Re: New CMC track: Now with voting!
I could actually give two different vote orders for personal taste, and league worthiness in my opinion. I will go with league worthiness.

Here is my vote: 2 > 3 > 1 > 4

2.1: When I tried it, I didn't find it fun. Also, the pole in the tunnel just seems out of place... It gives an extra element of challenge, but I wonder how well people can get through with 5 other cars blocking the way.
Otherwise, it was a decent part with respect to challenge.

2.2: It's smooth. It's fun. It has variety. It has challenge if you try drive a perfect line. And it fits well with Zooz's first part. It just feels like league material to me.
Congratulations Wurzel: Image

2.3: On my first play through it felt way to easy and boring for a league map, but I changed my opinion after playing through a few more times.
It is easyish, but it is well built and like part 2.2, it has variety and is fun to drive. I still think 2.2 is more suited to leagues as this part has less challenge to it.

2.4: This part is way to easy to be considered for league driving.
It was more of a challenge to find the right way (I went right first because of the lack of signs) than it is to drive it.

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2010-01-30 Sat 16:44:22
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Driving God

Posts: 1423
Post Re: New CMC track: Now with voting!
Come on people! Did they waste their time? I hope not! Let's see some discussion. Feel free to join in if you participated in building too, just don't vote on your own part :D

2010-02-01 Mon 22:59:21
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Statistician

Posts: 1492
Post Re: New CMC track: Now with voting!
okidoki, here's my review then. ;)


(2.2) Wurzel [9/10]
very solid wurzel-part. the 3Ts bring you Tricky Techy and more Tricky. you managed to implement evil parts in a flowing way as only the best can. i like it, definately!!

(2.4) Infinite [9/10]
striking part, even though i fancy wurzel's just a bit more. you continued the track in a way that perfectly meets the first part, which gave you my bonus point and equaled you to your opponent. it's the bonus point for the best zooz-imitation.

(2.3) Hubsi [7/10]
i think i know why i don't really like this, but i'm really not fond of letting you know: it probably looks and feels a bit like my own average league track. there's technically nothing wrong, but i just really miss the things that makes it stand out from the rest, that makes it interesting for the driver to train for a longer time.

(2.1) Figos [6/10]
hmm. too evil that corner imo. i won't count the fact that i flawlessly tried to jump to zooz' part for five times in a row to my score, but i almost did. also the whole part after the evil bit is suddenly pretty much only dull. there're quite some seconds with which you could've done more interesting stuff.

2010-02-02 Tue 22:16:59
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Desert Hero
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Posts: 86
Post Re: New CMC track: Now with voting!
if noboday else is voting i gotta make a short review ;)

2.1: Figos
+: starts very techy, hard to make a perfect round with this offroad part
the rest is fast and flowing (without the pole)
pretty short part -> the next builders have some extra seconds :D
-: starts very evil too, the hard curve doesnt fit to the booster of zooz' part
the rest is pretty normal stuff, nothing special

2.3: Hubsi
+: easy, nice flowing part, fun to drive
perfect speed at the end -> the next builders can be very creative ;)
-: probably too easy, just one curve which will challenge the drivers
the last 6 secs are kind off fullspeed forward, space that could be filled with more "league stuff"

2.4: Infinite
+: very cool use of the tunnel
really nice offroad part (i just dont like that u have a black screen for some millisecs...)
-: the uphill jump is a bit crappy. It will be hard to learn cause its very evil when you crash onto the left road-limitation


Last edited by Wurzel on 2010-02-03 Wed 14:24:46, edited 1 time in total.


2010-02-02 Tue 23:07:03
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Posts: 215
Post Re: New CMC track: Now with voting!
JumperJack wrote:
it's the bonus point for the best zooz-imitation.


Is that really a compliment...? :D

my votes: 2>4>3>1
I like wurzels part the most. It's nice and techy :)
after that, infis part, which is, as JJ said, good to drive regarding the last 10 seconds.

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2010-02-03 Wed 09:25:04
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Posts: 1492
Post Re: New CMC track: Now with voting!
SimpLy wrote:
Is that really a compliment...? :D


it took me a while, but for me that would definately be a compliment now. ;)

2010-02-03 Wed 11:03:36
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Posts: 86
Post Re: New CMC track: Now with voting!
2.1(figos): [7/10]
+ The part where u go offroad is really challenging, this one might make the track intresting, also the offroad part itself looks good
- I really don't like the pole in the tunnel, cause it's like "I put an obstacle in the way to make it harder" <- That's ESL ;)
+- The Zooz-Booster isn't that well used I think, because it builds up speed, that u don't really need, but on the other hand it makes the part a little bit more challenging

2.2(wurzel): [9,5/10]
+ This track is challenging in every single second, but it's never senselessly hard
+ Zooz-Booster is perfectly used to build up speed, that is needed to make the following parts intresting
+ I totally love the end of this part. Nice combination of grid, offroad and back to normal street with this house in your way
- Only thing I can criticize is, that if you come from the first offroad part to street again, it seems to bug quite randomly for me. That leaded to -0.5 points ;)

2.3(hubsi): [4/10]
+ This one isn't really hard to drive and I guess everybody can find the way easily
- This part reminds me of LE11 R2 desert by GSN and these weren't positive memories :D
- I really don't like the usage of the Zooz-Booster, cause it's somehow ugly to drive the next part
- The following part is very straight and slow. You don't have to steer much and it's not really challenging, so for me no good for leagues

2.4(infinte): [20/10]
+ This one is just awesomly amazing. I think I don't have to say more about it :D Just kidding

The fun factor also went into the points of each parts and the parts were listed like that : 2 > 1 > 3

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2010-02-03 Wed 11:09:18
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Rally Hero

Posts: 226
Post Re: New CMC track: Now with voting!
Bump!

2010-02-08 Mon 22:52:21
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Driving God

Posts: 1423
Post Re: New CMC track: Now with voting!
I know we have more CMC members than this, check out the proposed tracks a bit and write your opinion to make the next CMC map a great one!

2010-02-09 Tue 00:38:54
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Driving God

Posts: 1423
Post Re: New CMC track: Now with voting!
Part 2 Vote Result
Well, that'll have to do I guess! Fewer votes than the first time, but at least we got a clear winner!
Zell wrote:
Congratulations Wurzel: Image

http://tmcmc.com/files/mapcompetition/c ... llenge.Gbx

Votes were quite good this time, unfortunately no discussions. Per's thorough analysis made me strengthen his votes a bit, Zell's use of imagery was rewarded with a bigger vote, and his stinging criticism of 2.4 made me put an -1 there! I would have given JJ a bonus but 2.4 is not a Zooz imitation! I would never make something that confusing :D

Wurzel gets the most ambiguous votes award, and Simply gets a few points for effort because it's better than all those noobs who didn't even bother!

But Infinite had the most interesting votes I think, so I doubled them :D

The exact scores:
2.2: 24
2.4: 7
2.3: 5
2.1: 2

Unlucky :figos: , your first Desert adventure did not go well! But at least you'll know why thanks to the thorough votes. The desert veteran won this one by a landslide, maybe experience does count? :D

Part 3 Builders
And we're nowhere near done yet! Let's get to the half way point with part 3, if the builders are still awake.
Grab the winning part from the link above,, delete the finish, and add your ten seconds to it. And read the first post again if you need a reminder of the rules. I'll be expecting these parts:

cmcspeed 3.1 by Simply
cmcspeed 3.2 by Loozerr
cmcspeed 3.3 by Zell
cmcspeed 3.4 by Per

DO NOT POST THEM HERE! send them to me, as you should have read in the first post :D

Meanwhile...
Part 4 Building signup
Signups Open! First come, first serve. I hope you're getting up early today :D
Builders from part 2 can sign up again (except the winner Wurzel), but if a lot of new mappers want in I'll give them preference. So come on Vince, Mix, Quik, Rad, B&B, and others :D

4.1: Bramble
4.2: Jumperjack
4.3: Hubsi (2nd try)
4.4: MixD

:ogog:

2010-02-11 Thu 01:38:11
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Posts: 997
Post Re: New CMC track: Now with voting!
Ok ok I'll do a part!

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2010-02-11 Thu 03:12:41
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Posts: 1492
Post Re: New CMC track: Now with voting!
i'll do one too. ;)

edit: and bah, i still think you could, zooz. (99)

2010-02-11 Thu 09:13:17
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