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 Zooz's tracks 
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Driving God

Posts: 3303
Post Re: Zooz's tracks
well, there are many judges this time. He actually gave me the full comments for a change, 8 judges voted, it got quite high ratings from some, but others gave it lower ratings, mostly because they thought it would be difficult for slow drivers (I think garf was one of these ppl, based on his TMX comment). But actual slow drivers seemed to rate it highly, because I made it accessible for them also and with many boosters to get back up to speed. The difficulty is only for fast drivers. So that sucks.

Apparently pacha also gave his highest vote to my Island map but that didn't help.

Also, with so many judges, it's very easy to have a few who just don't like Zooz maps, or me, and can torpedo my chances, because low votes count much stronger than high votes as people tend to give high votes.

2019-04-05 Fri 10:48:49
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Statistical Boss

Posts: 3729
Post Re: Zooz's tracks
It's tricky. I see how serious they work, and I'm confident the selected tracks will be nice. But having that many judges could lead to the more 'safe tracks' being selected first, as they'll get a higher average rating. Your tracks are awesome, but definitely a bit more unusual, so they might not benefit from a system like this. I wonder, how many judges did ET use back in the days?

2019-04-05 Fri 19:54:51
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ThingKing
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Posts: 2329
Post Re: Zooz's tracks
Hybrid approaches are possible - where many judges give their assessment (evaluation, feedback, and scoring), but there is a smaller core that makes the final decision.

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"A snappy saying is no substitute for thinking" - MixD 2009

2019-04-05 Fri 20:10:30
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Darkhawk

Posts: 780
Post Re: Zooz's tracks
JumperJack wrote:
It's tricky. I see how serious they work, and I'm confident the selected tracks will be nice. But having that many judges could lead to the more 'safe tracks' being selected first, as they'll get a higher average rating. Your tracks are awesome, but definitely a bit more unusual, so they might not benefit from a system like this. I wonder, how many judges did ET use back in the days?


First off: Yeah we found some really good ones which can still be tricky to master so far.

then about ET: Wasn't it like every single Admin of the Leagues got to judge?

2019-04-05 Fri 20:34:39
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Driving God

Posts: 3303
Post Re: Zooz's tracks
yeah every ET admin could send in votes for a particular league, but most did not cover all envs, so you usually got like 3-6 admins per env voting (more towards the later leagues when there seemed to be more admins). Also there was a testing stage before voting where just 1 admin was involved usually.

perhaps I should try making a bland and mediocre track for one of the next envs...

2019-04-06 Sat 04:38:01
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Driving God

Posts: 3303
Post Re: Zooz's tracks
a Stadium map I made: https://united.tm-exchange.com/main.asp ... 50253#auto
Can't wait to see what kind generic driftmap they chose instead...

2019-04-12 Fri 19:06:49
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Radiant

Posts: 2055
Post Re: Zooz's tracks
Ask JJ.

2019-04-12 Fri 19:49:05
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Driving God

Posts: 3303
Post Re: Zooz's tracks
a Bay map: https://united.tm-exchange.com/main.asp ... 59139#auto
inspired by Manu's comeback

2019-04-21 Sun 21:20:30
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Driving God

Posts: 3303
Post Re: Zooz's tracks
https://united.tm-exchange.com/main.asp ... 65877#auto

a Desert track rejected from every type of ET league that matters

2019-04-28 Sun 15:20:32
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Posts: 9
Post Re: Zooz's tracks
Zooz wrote:
a Bay map: https://united.tm-exchange.com/main.asp ... 59139#auto
inspired by Manu's comeback


Nice track. Award well-deserved. :thumbu:

2019-04-28 Sun 16:40:18
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Graphician
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Posts: 1182
Post Re: Zooz's tracks
I didn't play it but it's both a Zooz track and a track made by a CMC player so it has to be terrible.

2019-05-17 Fri 01:03:31
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